The Eye Over the Vale

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Session 12

Deeper into the castle…

Once in, the Golden Skulls began to glow, and somehow transported the party out of that castle into a basin near the Ogrefist Mountains that looks as though the land they were in may have fit in it at some point in the distant past.

Finn was not transported with them. Was it because he had an extra skull?

The point of destination, however, was the lair of a Green Dragon…

Now we are all (well, except Finn) safely back in Fallcrest. I guess the question remains: where to next?

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Session 11

As you backed into the cavern behind you, no longer the remains of the Temple of Yellow skulls, but a strange cavern at the opening of a waterfall, the waters making eerie drips as you enter.

Before you, three misshapen goblins in tattered tartan kilts stand within the first chamber, tilting their bloated heads and large, pointed ears at your approach. They smile menacingly, revealing gaping mouths lined with sharp and broken yellowed fangs and teeth. Their eyes, which glow like blood-red coals, gleam in the dim light of the cavern as they lift their swords and spears into attack position.

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Session 10

As the last Duergar falls, you catch your breath and notice an inscription on the wall before you:

THE ILLUSTRIOUS LOT HAVE NO VANITY
WRAP THEIR GREEN DAGGERS UP AND RIDE
GIVE ’LUMINATION TO ANY SIN YOU SEE

Apparently the Rakshasa prince who had this place built was a terribl;e poet. One of the L’s in ILLUSTRIOUS, the second one, is glowing with an eerie blue light. You rest up, hoping some sleep will clear your heads. In the night, you hear noises from back where you came…what could the kobolds be up to now? They do not seem to be attacking, so at least you can rest in relative peace.

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Session 9

The library within the Tower of the Septarchs in Fallcrest held little information, but this part is clear:

“The ruins of an evil shrine stand in the middle of the desolate Ogrefist Hills. Legend tells that a rakshasa prince summoned demons to this place and bound them to his service by imprisoning their vital essences in gold-plated human skulls. None of these have yet been recovered from the ruins, but the story persists. From …time to time dangerous monsters of the deep places emerge here and prowl the nearby lands.”

Additional reading and research revealed little more than this, except that the inner sanctum of the rakshasa price was hidden in plain sight; an inscription on a wall became a door if the proper sequence was initiated before or on it. The text is unclear on which, and nothing of what that sequence is or what the inscription reads can be found in any of the Septarch’s tomes. It would seem, however, that deep halls were carves from the Ogrefist Hills in order to fool would-be raiders into searching too deep to find the sanctum.

In any event, after a day of rest and uneventful shopping (buy up equipment, anything up to level 4, assume that Garrett brokered thew deal through the tower on any level 4 or lower magical item), a quick and uneventful trek was undertaken through the Ogrefist Hills. The ruins of a shrine lay before you in the distance.

=Current Quests=
-The Golden Skull (Major Quest level 5, 250 xp) – Retrieve a Golden Skull from the Temple of Yellow Skulls in the Ogrefist Mountains. All logic points to them being in the inner sanctum.

-Another Skull? (Minor Quest Level 5, 50xp) – retrieve an additional skull (OOG note; this is accomplished if Finn does it, even if he does it without the rest of the party knowing).

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Session 8

With Barton killed, the group has no leads on the Bandits themselves or how to exact vengeance upon them, but they do know one more pressing thing: Ginny the River Hag played them for fools, and sent them off to be killed. So, clearly her death is top of the list, so it’s back to Fallcrest and the Tower of Waiting, in order to destroy Ginny and (inadvertently) save the daughters of Fallcrest from their fate as Kinder-Zombies. But what will happen from there? Will we ever discover the bandits hideout? Will we ever find Traevus? Will the livestock of Fallcrest ever recover from the Halfling Cattle-raper? Tune in this Sunday to find out.

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Session 7

With Barton killed, the group has no leads on the Bandits themselves or how to exact vengeance upon them, but they do know one more pressing thing: Ginny the River Hag played them for fools, and sent them off to be killed. So, clearly her death is top of the list, so it’s back to Fallcrest and the Tower of Waiting, in order to destroy Ginny and (inadvertently) save the daughters of Fallcrest from their fate as Kinder-Zombies. But what will happen from there? Will we ever discover the bandits hideout? Will we ever find Traevus? Will the livestock of Fallcrest ever recover from the Halfling Cattle-raper?

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Session 6

With the Hag agreeing to stop killing the children of Fallcrest in exchange for bringing her Ian Wendt, our intrepid (anti-)heroes are off to Fiveleague House, an Inn along the trade road, hoping to catch him. Will they realize that this will not be nearly as easy as it seems? And what of Traevus, the dwarven merchant of magical items, will he realize who robbed him? Will he hold a grudge?

(Fairly certain this is when we killed the Innkeeper…also, Minotaur)

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Session 5

After tracking the red-haired girl to the tower, our anti-heroes had to deal with the ghost of a demon-worshiping princess. Realizing they are not a good combat crew without their tanks, they returned to the Nentir Inn, hoping to recruit Burn and Kraither to join them in taking down the murderess red-haired girl.

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Session 4

pon return to the Nentir Inn, i was decided that, in the morning, they were to hunt Traevus down. But that night…

‘You lay in bed, on the threshold of dreams, and hear a voice in the distance. This voice, perhaps a dream, seems to be that of a little girl scolding something. You awaken thinking “why in the nine hells would I dream about that?” when you suddenly hear her again, louder, yelling “Bad Monkey! Give me back my D…olly!”’

When they ran out of the Inn to investigate, they saw the following scene unfold:

‘You see the monkey, who’s wearing a sailor suit, bring the Doll over to another little girl with long red hair and a long white dress, who grins at a distressed girl in her bedclothes evilly.’

They then witnessed the red-haired girl murder the other girl and stuff her into a magical bag. When they tried to intervene, two little girls shambled out of the darkness and interposed themselves between the Party and the Red-Haired Girl.

Are these girls alive or dead? Who or what is the Red-Haired Girl? Is she connected to the reason that the locals of Fallcrest keep their children locked up at night? Why do the omelets taste funny? Why did Kidd Devil care about the skull being destroyed? What IS the skull anyway? Is the Bear REALLY in charge?

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